The goal of the game is for the heel to destroy the jobber in an online setup where luck plays a significant role. Heel and jobber agree on a specific max time for the match (depending on the time of both and the resistance of the jobber). The heel chose a series of "punishments" for the jobber. It should be things that can be done in an online setup via cam, for example:
- gutpunching (this is probably the easiest one)
- nipple torture
- navel torture
- ball busting with hands or some object
- hanging weight from balls
- whipping with a belt of a cane
- face slapping/punching
- any other variants from the previous ones, like gutpunches in different part of the body
- forced workout
The jobber is not allowed to know the options selected by the heel, but the jobber can decide to ban some of them based on consensus limits by targeting a theme (for example, no sex options). The heel creates a wheel in these options (the wheel options only have numbers, so only the heel know which option is what). The heel creates a second wheel which will be used to determine the intensity of the punishment (for some will be minutes, for other punches...), again the jobber here does not have a decision.
The game starts, and the jobber or the heel has to spin the wheel to choose the punishment and the one for the intensity. A timer countdown with the duration of the match is setup. The match timer runs only during the execution of the punishment to encourage the jobber to keep the pace.
An important rule is that if the heel feels that the jobber is simulating the pain, the heel has the right to make the jobber repeat the task, but the timer only runs one time.
And there are, of course, multiple variants, some of them could be as mean as:
- If the jobber lands two times in the same option, the heel can substitute it for a new one
- or instead of a time limit, the jobber needs to go over all the punishments, and these are removed from the wheel when they are executed one time
- a third wheel with the options: null (jobber executes the punishment butthe timer does not go down), double (double the punishment but the timer runs normally), triple (same as before), half (jobber gets the timer but only executes half of the time), reset timer
If a heel is up for a match like this, DM me. I will be available on Friday, the 31st, in the morning (from 8:30 to 12:00 CET) for a game like this.
jobbertoy (5 )
10 days agoHi people
The goal of the game is for the heel to destroy the jobber in an online setup where luck plays a significant role. Heel and jobber agree on a specific max time for the match (depending on the time of both and the resistance of the jobber). The heel chose a series of "punishments" for the jobber. It should be things that can be done in an online setup via cam, for example:
- gutpunching (this is probably the easiest one)
- nipple torture
- navel torture
- ball busting with hands or some object
- hanging weight from balls
- whipping with a belt of a cane
- face slapping/punching
- any other variants from the previous ones, like gutpunches in different part of the body
- forced workout
The jobber is not allowed to know the options selected by the heel, but the jobber can decide to ban some of them based on consensus limits by targeting a theme (for example, no sex options). The heel creates a wheel in these options (the wheel options only have numbers, so only the heel know which option is what). The heel creates a second wheel which will be used to determine the intensity of the punishment (for some will be minutes, for other punches...), again the jobber here does not have a decision.
The game starts, and the jobber or the heel has to spin the wheel to choose the punishment and the one for the intensity. A timer countdown with the duration of the match is setup. The match timer runs only during the execution of the punishment to encourage the jobber to keep the pace.
An important rule is that if the heel feels that the jobber is simulating the pain, the heel has the right to make the jobber repeat the task, but the timer only runs one time.
And there are, of course, multiple variants, some of them could be as mean as:
- If the jobber lands two times in the same option, the heel can substitute it for a new one
- or instead of a time limit, the jobber needs to go over all the punishments, and these are removed from the wheel when they are executed one time
- a third wheel with the options: null (jobber executes the punishment butthe timer does not go down), double (double the punishment but the timer runs normally), triple (same as before), half (jobber gets the timer but only executes half of the time), reset timer
If a heel is up for a match like this, DM me. I will be available on Friday, the 31st, in the morning (from 8:30 to 12:00 CET) for a game like this.